Gamifying Participatory Design: A Digital Platform for Urban Renewal in Gangxia Urban Village, Shenzhen
| dc.contributor.author | Pan, Yangyang | |
| dc.contributor.author | Wang, Zilu | |
| dc.contributor.author | Hasdell, Peter | |
| dc.contributor.author | Jian, Izzy Yi | |
| dc.date.accessioned | 2026-09-16T16:52:45Z | |
| dc.date.issued | 2025 | |
| dc.description | Planning as a Transformative Action in an Age of Planetary Crisis. Proceedings of the AESOP Annual Congress 2025, Istanbul, Türkiye, 7–11 July 2025 | |
| dc.description.abstract | China’s urbanization has spurred the growth of urban villages, with Shenzhen’s Gangxia exemplifying intersections of social complexity, policy shifts, and digital innovation. This study designs a gamified digital platform engaging migrant workers, landlords, and officials in participatory urban planning. Quantitative coding of structured interviews revealed core interaction patterns and preference clusters, informing platform architecture integrating real-time feedback loops and tiered rewards. Key findings: 1) Adaptive UI/UX layers address technological literacy gaps; 2) Dynamic scoring algorithms reconcile power asymmetries; 3) Behavioral data granularity determines platform efficacy. This data-driven approach demonstrates context-sensitive digital tools for informal settlements, proposing a replicable framework for technology-mediated planning that bridges socioeconomic divides while enhancing governance. The research advances practical applications of gamification and AI analytics in sustainable urban renewal. | |
| dc.description.version | published version | |
| dc.identifier.citation | Pan, Y., Wang, Z., Hasdell, P., & Jian, I. Y. (2025). Gamifying participatory design: A digital platform for urban renewal in Gangxia Urban Village, Shenzhen. In AESOP 2025 annual congress: Book of proceedings (pp. 3026–3037). Association of European Schools of Planning. | |
| dc.identifier.isbn | 978-94-6498-185-8 | |
| dc.identifier.pageNumber | 3026–3037 | |
| dc.identifier.uri | https://hdl.handle.net/20.500.14235/3719 | |
| dc.language.iso | en | |
| dc.publisher | AESOP | |
| dc.rights | Attribution 4.0 International | en |
| dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | en |
| dc.subject | Urban Villages | |
| dc.subject | Gamification | |
| dc.subject | Digital Participatory Design | |
| dc.subject | Digital Platform – Urban Renewal | |
| dc.title | Gamifying Participatory Design: A Digital Platform for Urban Renewal in Gangxia Urban Village, Shenzhen | |
| dc.type | Article |